
NOTICE 1: the preview images (except from the signature image and the turntable) use a wall with a wall texture as a background and an hdri file for the illumination of the scene. If you are using a renderer other than Vray, you can recreate the materials and still use these textures in a similar way. Making it more saturated will make it more densely colored. To change the color of the glass you just need to change the “fog color” in the glass material’s settings. The blend maps are b&w textures, that I include in the product. The flaps’ materials are VrayBlend materials, which allows you to change the character’s and background’s material and blend those two using the blend map.


You can change any color on every part of the clock. You’ll find that the flaps’ and materials’ objects are named in a helpful way. To change the values displayed on the flaps (the flaps are not animated, you need only change their material’s diffuse texture), just select any of them and display the selected object’s material in the material editor. For example, setting the Y relative rotation to 21600 (which is 60 times 360), will set the time to 01hr00’00’’Īfter setting the time, you just need to press “play” and see the clock’s hands animate in a realistic way, for as long as the animation’s duration is set to.

The user can set the time to anything they want, this way:Ĥ) set a value in the Rotation/Relative/Y, keeping in mind that every 360 degrees is one minute (you actually rotate the seconds hand, although you have selected the hours hand). Every part of the clock is a different object. The hands are connected with wire parameters. The actual clock (not the flaps, only the hours, minutes and seconds hands) is animated. This is a modern flip (OEM) clock, based on an actual “Habitat” clock.
